We Should Never Agree on What 'Game of the Year' Signifies

The difficulty of uncovering fresh releases remains the video game industry's biggest fundamental issue. Even in worrisome age of company mergers, rising revenue requirements, workforce challenges, extensive implementation of AI, digital marketplace changes, changing audience preferences, hope somehow revolves to the elusive quality of "making an impact."

Which is why I'm increasingly focused in "accolades" like never before.

With only several weeks left in 2025, we're firmly in Game of the Year season, a period where the minority of enthusiasts who aren't enjoying the same several F2P competitive titles weekly complete their unplayed games, discuss development quality, and realize that they as well won't experience all releases. There will be comprehensive annual selections, and there will be "you missed!" comments to those lists. A player consensus-ish selected by journalists, influencers, and enthusiasts will be announced at The Game Awards. (Industry artisans participate the following year at the interactive achievements ceremony and GDC Awards.)

This entire recognition serves as good fun — no such thing as correct or incorrect answers when discussing the top titles of the year — but the importance do feel more substantial. Each choice selected for a "game of the year", whether for the major top honor or "Excellent Puzzle Experience" in community-selected honors, creates opportunity for wider discovery. A moderate experience that flew under the radar at release could suddenly attract attention by rubbing shoulders with more recognizable (i.e. heavily marketed) blockbuster games. Once 2024's Neva was included in the running for an honor, I'm aware for a fact that many players suddenly desired to read coverage of Neva.

Traditionally, the GOTY machine has created limited space for the breadth of releases published annually. The difficulty to clear to evaluate all appears like climbing Everest; nearly numerous titles came out on PC storefront in the previous year, while only a limited number games — including recent games and continuing experiences to mobile and virtual reality platform-specific titles — were included across the ceremony nominees. While popularity, discussion, and digital availability influence what players choose annually, there is absolutely no way for the structure of accolades to do justice the entire year of titles. However, there exists opportunity for progress, assuming we recognize its significance.

The Predictability of Industry Recognition

Earlier this month, the Golden Joystick Awards, one of video games' longest-running honor shows, revealed its finalists. Even though the vote for top honor main category takes place in January, you can already see where it's going: The current selections allowed opportunity for deserving candidates — massive titles that received acclaim for refinement and scope, popular smaller titles received with blockbuster-level excitement — but throughout multiple of award types, exists a obvious concentration of familiar titles. In the enormous variety of creative expression and play styles, the "Best Visual Design" makes room for multiple open-world games located in ancient Japan: Ghost of Yōtei and Assassin's Creed Shadows.

"If I was creating a next year's GOTY ideally," an observer noted in online commentary that I am amused by, "it would be a Sony exploration role-playing game with strategic battle systems, character interactions, and RNG-heavy procedural advancement that incorporates risk-reward systems and features basic building construction mechanics."

Industry recognition, throughout its formal and unofficial forms, has grown predictable. Multiple seasons of nominees and victors has birthed a formula for what type of polished lengthy title can score GOTY recognition. We see games that never reach main categories or even "major" technical awards like Direction or Story, thanks often to creative approaches and quirkier mechanics. Many releases released in annually are expected to be relegated into specialized awards.

Case Studies

Consider: Could Sonic Racing: Crossworlds, a title with review aggregate just a few points below Death Stranding 2 and Ghosts of Yōtei, crack the top 10 of industry's Game of the Year competition? Or perhaps a nomination for excellent music (since the audio is exceptional and deserves it)? Unlikely. Excellent Driving Experience? Certainly.

How exceptional should Street Fighter 6 have to be to earn GOTY recognition? Can voters consider unique performances in Baby Steps, The Alters, or The Drifter and see the most exceptional performances of 2025 lacking AAA production values? Does Despelote's brief duration have "sufficient" narrative to merit a (earned) Excellent Writing honor? (Additionally, does annual event need Excellent Non-Fiction award?)

Similarity in preferences over the years — among journalists, on the fan level — reveals a process more skewed toward a specific extended game type, or independent games that achieved enough of impact to check the box. Not great for an industry where finding new experiences is crucial.

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Mark Sanford
Mark Sanford

Tech enthusiast and writer passionate about emerging technologies and their impact on society.

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